A lot of good ideas for the game came from discussions we’ve had with our community. We also have fairly regular playtests as we want to gauge their feedback and gain input on how the game is progressing. Discord is our main platform for engaging with our community, where we can consistently communicate with our player base. We try to attend as many events as we can, and we have a fairly active social media presence. Joana: Marketing a game is probably 50% of making an indie game, and it’s definitely the biggest challenge we face and any indie studio faces. How did you promote the game? How do you work with the community? What are the biggest challenges? Fundamentally, players should feel a connection to the characters they’re interacting with.Ĩ 0.lv: It’d be also great if you could share some details on the business side of things. In Project Haven, we wanted our characters to be unique, not only with their personalities but also with how they look. In terms of process, we build something, evaluate it, and eventually refine it until it reaches a level of quality we’re happy with. Like many things in the game, the character and the city design process have been highly iterative. With Project Haven and its city surrounded by a plasma shield, and with no means of escape for the player this fits the sense of entrapment, and needing to face the impact this has. As for the city, it was important to us that players felt part of an oppressive, dystopian world, where characters are forced to deal with or accept challenging situations. That said, we also wanted to have a little bit of sci-fi/cyberpunk flair throughout the game to allow us to tell our particular story. Joana: Thanks! The art style really draws from movies that inspired us, as we wanted the game to be fairly grounded, not only in terms of its gameplay but also in its aesthetic. So, in this instance, that’s through a combination of cognitive science and game design both of which are big passions of mine.Ĩ0.lv: Please tell us about the game’s art style? How did you form it? How did you approach character design and create the game’s city? I’ve always wanted to expand my knowledge in this field, especially when it comes to improving how computer characters enhance a player’s experience. in Computer Science with a specialization in artificial agents, after finishing my Master's degree in Psychology. I then went on to work on several other titles throughout the 2000s, eventually joining the VFX company Video Copilot in 2009 as their Technical Director, where I had the chance to work on all sorts of titles. Sérgio: I left college to pursue my dreams of working in the games industry back in 1999, on a game called Tactical Ops that launched way back in 2001. Hey! We are Sérgio Gil and Joana Dimas, a couple from Portugal with different but complementary work backgrounds. Where did you study? What companies have you worked for? What projects have you contributed to? This server and it's integration with Age Of Empires Online - Celeste Fan Project is a work in progress and as such, we are very much open to ideas and requests.80.lv: Please introduce yourself. If you believe you're not getting the Discord roles you think you should have, disassociate your Discord account from Age Of Empires Online - Celeste Fan Project and try again. You will see in real time the status of your membership here in our Discord server change based on these actions. You will be asked to give Age Of Empires Online - Celeste Fan Project permission to view your account details make sure to authorize these permissions. Scroll down to the Discord Integration section and follow the steps to link your account. Just log in at Age Of Empires Online - Celeste Fan Project and head to your External Accounts Control Panel. Linking your Discord account to your Age Of Empires Online - Celeste Fan Project account is very simple. Moderators will be moderators, Premium will be Premium, etc. Linked accounts will automatically get moved around to matching roles on the Discord server based on your usergroups on Age Of Empires Online - Celeste Fan Project. This will help to prevent impersonation and other such trolling. This means, if you wish, you can log into Age Of Empires Online - Celeste Fan Project using your Discord account (after you've linked your accounts together).īy linking your Discord account together with your Age Of Empires Online - Celeste Fan Project account you will also confirm who you are within the community. This Discord server is integrated directly with Age Of Empires Online - Celeste Fan Project. Here at Age Of Empires Online - Celeste Fan Project, we have officially moved our chat room to our own public Discord server! CLICK HERE TO JOIN OUR DISCORD
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